Summer Camps
SDA 2025 Summer Camps: Music, Film, Game Design, Arts
Session Dates:
Session 1: June 22 - July 5
Session 2: July 6 - July 19
Session 3: July 20 - August 2
Session 4: August 3 - August 16
Online & Onsite Location and Fees:
Location& Fees :
Irvine, CA
Non Refundable Application Fee: $68
Early Bird Online Tuition before Apr 10: $800(2 weeks)
Regular Tuition deadline May 10: $1200(2 weeks)
Early Bird Onsite Tuition before Apr 10: $1200(2 weeks)
Regular Tuition deadline May 10: $1500(2 weeks)
2 Sessions Bundle:
Two Sessions: $2,800 (save $200!)(4 weeks)
4 Sessions Bundle:
Four Sessions: $5,200 (save $800!)(8 weeks)
SDA Summer 4 Sessions Camp Seminar Themes:
Session 1: June 22 - July 5
Music Production: "Melodies and Mechanisms (Music Box Focus)"
Theme: Explore the basics of music production using traditional and digital tools.
Focus: Students create a short composition combining a physical music box and digital elements.
Week 1: Basics of Music Composition and Tools
Introduction to music theory (scales, harmony, rhythm).
Hands-on exploration of music boxes: how they work, modifying melodies.
Digital music production basics using DAWs (GarageBand, Logic Pro).
Week 2: Hybrid Composition Project
Students record music box sounds and enhance them digitally.
Focus on layering, effects, and mixing to create a polished composition.
Final Project: A hybrid music composition presented as a short video with visuals matching the music.
Arts: "Expressive Storytelling Through Visual Arts"
Theme: Building characters and worlds through traditional and digital mediums.
Focus: Students create a character and their environment as part of a visual story.
Week 1: Character Design Fundamentals
Traditional drawing and painting techniques (focus on anatomy, proportions, and emotions).
Introduction to Procreate for digital character sketches.
Week 2: World-Building and Storytelling
Students design a matching environment (traditional/digital).
Integrate characters into the world to tell a cohesive visual story.
Final Project: A polished visual story presented as a series of panels or a single detailed piece.
Film Production in Unreal Engine: "Virtual Cinematic Creations"
Theme: Craft cinematic scenes using Unreal Engine.
Focus: Create a short film with a focus on lighting, camera work, and storytelling.
Week 1: Unreal Engine Basics
Setting up a virtual set and importing assets.
Basics of lighting and virtual camera operation.
Week 2: Scene Creation and Rendering
Students storyboard a short scene and implement it in Unreal.
Focus on polishing visuals, applying post-processing, and exporting.
Final Project: A 30-60 second cinematic scene rendered in Unreal.
Game in Unity: "Interactive Adventures in Game Design"
Theme: Develop an interactive game using Unity.
Focus: Create a short platformer or puzzle game with playable elements.
Week 1: Unity Fundamentals
Setting up Unity, creating basic scenes, and learning scripting (C# basics).
Introduction to level design and player controls.
Week 2: Game Development and Testing
Students design and build a basic playable game with custom levels.
Playtesting, debugging, and refining gameplay.
Final Project: A short game with at least two playable levels.
Session 2: July 6 - July 19
This session is designed to expand creativity and technical skills by focusing on unique themes and innovative approaches. Students will engage in hands-on projects tailored to explore ambient soundscapes, surrealist art, dynamic film scenes, and interactive game design.
Music Production: "Ethereal Ambience – Creating Soundscapes with Foley and Synthesis"
Objective: Learn to craft atmospheric soundscapes by blending recorded foley sounds with synthesized audio.
Final Project: A polished ambient soundscape that tells a story or evokes a specific mood.
Day 1: Introduction to Ambient Soundscapes
Explore the world of ambient music and soundscapes.
Listen to examples from artists like Brian Eno and Hans Zimmer.
Days 2-5: Techniques and Tools
Foley Recording: Capturing everyday sounds (e.g., footsteps, rustling leaves) for creative use.
Synth Basics: Using DAWs to create atmospheric pads and textures.
Layering foley and synthesized sounds to create depth and dimension.
Adding effects like reverb, delay, and modulation to enhance the soundscape.
Days 6-9: Project Development
Plan the theme and mood for the soundscape (e.g., serene nature, futuristic city).
Record foley and produce synthesized sounds.
Edit, layer, and finalize the composition.
Day 10: Showcase Day
Students present their soundscapes with a short explanation of their creative process.
Arts: "Dreamscapes and Abstract Worlds – Exploring Surrealism"
Objective: Dive into surrealism and abstract art using mixed media to create unique, imaginative works.
Final Project: A surreal mixed-media artwork combining traditional and digital elements.
Day 1: Introduction to Surrealism and Abstract Art
Study iconic surrealist artists like Salvador Dalí and René Magritte.
Discuss abstract concepts and techniques.
Days 2-5: Exploration and Experimentation
Traditional Media: Use charcoal, ink, and paint to sketch surreal elements.
Mixed Media: Incorporate textures, collage, and unconventional materials.
Digital Tools: Refine sketches and add vibrant elements in Procreate or Photoshop.
Days 6-9: Project Creation
Develop a surreal theme (e.g., dreamscapes, emotional concepts).
Combine traditional and digital techniques to bring the artwork to life.
Refine and polish for presentation.
Day 10: Art Showcase
Students display their artwork in a gallery-style format and explain their inspirations.
Film Production in Unreal Engine: "Virtual Set Design and Character Interaction"
Objective: Build a virtual set for a dialogue-driven scene, focusing on character interaction and storytelling.
Final Project: A short film showcasing a virtual set and dialogue between characters.
Day 1: Introduction to Virtual Set Design
Overview of Unreal Engine’s tools for set creation.
Analyze examples of dialogue scenes from movies and games.
Days 2-5: Building the Virtual Set
Plan the setting and mood for the scene.
Import assets and construct the set in Unreal Engine.
Add lighting and props to enhance the atmosphere.
Days 6-9: Filming the Scene
Animate characters and script the dialogue.
Use cameras to frame and capture character interactions.
Add sound and post-processing effects for a cinematic look.
Day 10: Film Premiere
Students screen their films and share insights about their creative choices.
Game in Unity: "Logic and Physics – Designing Puzzle Games"
Objective: Create a puzzle game featuring logic-based and physics-driven challenges.
Final Project: A playable puzzle game with engaging mechanics and levels.
Day 1: Introduction to Puzzle Games
Play and analyze popular puzzle games like Portal and The Witness.
Discuss mechanics that make puzzles fun and challenging.
Days 2-5: Basics of Puzzle Game Development
Learn Unity tools for creating interactive mechanics.
Implement physics-based elements like gravity, levers, and switches.
Design logic puzzles involving patterns, sequences, or spatial reasoning.
Days 6-9: Game Development
Develop custom puzzles with increasing difficulty.
Playtest and refine levels for smooth gameplay.
Add visual and audio polish to enhance player experience.
Day 10: Game Expo
Students showcase their games and allow peers to play and provide feedback.
Why Session 2 is Special
Innovative Themes: Students explore advanced concepts like ambient soundscapes, surrealist art, and interactive storytelling.
Hands-On Learning: Every major includes a comprehensive project that blends creativity and technical skills.
Portfolio Development: Final projects are tailored to help students build impressive portfolios for future opportunities.
Session 3: July 20 - August 2
This session focuses on advancing students’ skills in creative collaboration, narrative storytelling, and immersive design. With hands-on projects tailored to prepare students for real-world applications, students will delve deeper into music production, sequential art, cinematic filmmaking, and interactive game design.
Music Production: "Composing for Film – Collaborative Soundtrack Creation"
Objective: Collaborate on composing and producing an original soundtrack for a short film.
Final Project: A professionally mixed and mastered soundtrack synchronized to visuals.
Day 1: Introduction to Film Scoring
Learn the fundamentals of composing music for film.
Study examples of iconic soundtracks (e.g., John Williams, Hans Zimmer).
Days 2-5: Collaboration and Composition
Group students into production teams: composers, sound designers, and engineers.
Analyze the short film provided (a silent fantasy-themed short).
Brainstorm and create leitmotifs and themes to reflect characters and scenes.
Days 6-9: Production and Mixing
Record and produce individual pieces of the soundtrack.
Synchronize music with the visual elements of the film.
Add sound effects to enhance emotional impact.
Day 10: Screening and Showcase
Present the completed short film with the original soundtrack.
Teams share their creative process and challenges.
Arts: "Sequential Storytelling – Creating Comic Panels"
Objective: Learn the art of sequential storytelling by creating a short comic strip or graphic narrative.
Final Project: A polished 4-6 panel comic illustrating a complete story.
Day 1: Understanding Sequential Art
Study the basics of comic storytelling, including panel layout, pacing, and transitions.
Analyze works by artists like Will Eisner and Stan Lee.
Days 2-5: Designing Characters and Worlds
Create character designs, focusing on personality and emotion.
Develop the setting and visual style of the comic.
Write a script and storyboard the narrative.
Days 6-9: Panel Creation
Sketch and refine comic panels.
Use Procreate or Photoshop to add line art, color, and effects.
Balance text and visuals for clarity and impact.
Day 10: Comic Exhibition
Display completed comics in a gallery-style format.
Students share the inspiration and process behind their stories.
Film Production in Unreal Engine: "Fantasy Cinematics – Building Immersive Scenes"
Objective: Create a cinematic fantasy scene in Unreal Engine, with an emphasis on lighting, environment design, and visual storytelling.
Final Project: A short cinematic video capturing a magical or otherworldly setting.
Day 1: Introduction to Fantasy Cinematics
Study iconic fantasy films and games (e.g., Lord of the Rings, The Witcher).
Learn about world-building and creating visual moods.
Days 2-5: Building the Fantasy World
Plan the concept for the scene: theme, mood, and narrative.
Design and construct a fantasy environment using Unreal Engine assets.
Add atmospheric elements like fog, lighting, and particle effects.
Days 6-9: Cinematic Filming
Animate characters or creatures within the scene.
Use Unreal Engine cameras to choreograph cinematic shots.
Add sound and post-processing to enhance the final video.
Day 10: Fantasy Film Premiere
Students showcase their fantasy-themed cinematics in a screening session.
Each student explains their creative decisions and technical processes.
Game in Unity: "Exploration and Branching Narrative Design"
Objective: Develop an exploration-based game with branching paths and player choices.
Final Project: A playable exploration game with unique paths based on player decisions.
Day 1: Introduction to Exploration Games
Study exploration games like Journey and Firewatch.
Discuss key elements: world design, player immersion, and choice mechanics.
Days 2-5: Designing the Game World
Sketch the game map and decide on key locations.
Create assets and textures for the game environment.
Develop a narrative with branching choices that impact the outcome.
Days 6-9: Game Development
Build the exploration game in Unity, integrating branching paths.
Add interactive elements like dialogue, collectibles, and environmental puzzles.
Playtest and refine the game mechanics for a seamless experience.
Day 10: Game Expo
Students present their exploration games, highlighting the unique paths and player experiences.
Peers play each other’s games and provide feedback.
Why Session 3 Stands Out
Advanced Skills: Projects emphasize collaboration, technical refinement, and complex storytelling.
Diverse Creative Focus: From composing soundtracks to designing branching narratives, students gain versatile experience.
Portfolio-Ready Projects: Final works are designed to showcase students’ technical and creative growth, preparing them for future opportunities.
Session 4: August 3 - August 16
In this final session, students will push their skills to new heights, creating advanced, portfolio-ready projects that demonstrate their mastery of music production, art, film, and game design. This session focuses on producing polished, professional-grade works that reflect each student’s unique vision and talent.
Music Production: "Mastering the Full-Length Track"
Objective: Compose, arrange, and produce a full-length track that showcases diversity in instrumentation and musical styles.
Final Project: A professionally mixed and mastered track ready for streaming platforms.
Day 1: Advanced Track Production Overview
Explore different musical genres and structures.
Study techniques used by artists to create engaging full-length tracks.
Days 2-5: Composition and Arrangement
Compose melodies and harmonies using a variety of instruments and digital tools.
Focus on advanced techniques like counterpoint, layering, and dynamic contrast.
Days 6-9: Recording and Production
Record live or digital instruments, incorporating vocals or foley for added texture.
Use advanced mixing techniques to polish the track, such as EQ, compression, and reverb.
Master the final track for optimal sound quality across platforms.
Day 10: Listening Party and Feedback
Students present their tracks, explaining their creative choices and techniques.
Receive constructive feedback to enhance future work.
Arts: "Large-Scale Polished Artwork"
Objective: Create a gallery-worthy piece that integrates all the skills learned in previous sessions.
Final Project: A large-scale, high-quality piece that demonstrates mastery of technique and concept.
Day 1: Concept Development
Brainstorm ideas for a final piece that combines personal expression and technical skill.
Create a detailed plan for composition, medium, and execution.
Days 2-5: Execution of Artwork
Begin creating the large-scale piece using mixed media, digital tools, or traditional methods.
Apply advanced techniques in composition, perspective, and color theory.
Experiment with textures and layering to enhance visual impact.
Days 6-9: Refinement and Presentation
Refine details, ensuring a polished and professional appearance.
Prepare the artwork for display, including framing or digital formatting.
Day 10: Art Gallery Showcase
Host a gallery-style exhibition for students to present their work.
Students discuss their creative process and receive recognition for their achievements.
Film Production in Unreal Engine: "Emotional Cinematics – Crafting Dialogue-Driven Scenes"
Objective: Develop a short cinematic film in Unreal Engine focusing on emotional storytelling and dialogue-driven scenes.
Final Project: A polished cinematic scene that demonstrates character interaction and dramatic depth.
Day 1: Exploring Emotional Storytelling
Analyze cinematic scenes from films and games that evoke strong emotions (e.g., The Last of Us, Inside Out).
Discuss techniques like framing, lighting, and dialogue delivery.
Days 2-5: Scene Development
Write a script for a dialogue-driven emotional scene.
Design a virtual set that enhances the mood and supports the narrative.
Create and animate characters, focusing on realistic facial expressions and body language.
Days 6-9: Cinematic Refinement
Film the scene using Unreal Engine’s virtual cameras.
Add voice acting, sound effects, and music to enhance emotional resonance.
Apply post-processing effects for a professional finish.
Day 10: Premiere Screening
Present the completed cinematic projects in a film showcase.
Students share their creative journey and receive audience feedback.
Game in Unity: "Arcade-Style Game with Multiplayer Features"
Objective: Design and build an engaging arcade-style game with unique mechanics and multiplayer functionality.
Final Project: A fully playable arcade game with competitive or cooperative multiplayer modes.
Day 1: Introduction to Arcade Game Design
Study classic arcade games (e.g., Pac-Man, Street Fighter, Tetris).
Discuss what makes arcade games addictive and engaging.
Days 2-5: Game Mechanics and Prototyping
Brainstorm unique mechanics and gameplay ideas.
Build a prototype, focusing on intuitive controls and fast-paced action.
Days 6-9: Multiplayer Integration and Polishing
Implement multiplayer functionality, either competitive or cooperative.
Add power-ups, leaderboards, and sound effects to enhance gameplay.
Test and refine the game for balance and playability.
Day 10: Arcade Expo
Host an arcade event where students showcase their games.
Peers and mentors play and review each other’s projects, celebrating creativity and innovation.
Why Session 4 Stands Out
Portfolio-Ready Projects: All final works are designed to highlight students’ advanced skills, making them excellent additions to college or professional portfolios.
Comprehensive Skills Application: This session integrates all the knowledge and techniques learned throughout the program.
Celebratory Conclusion: Students leave with polished projects and newfound confidence, ready to pursue further creative endeavors.