Summer Camps

SDA 2025 Summer Camps: Music, Film, Game Design, Arts


Session Dates:

Session 1: June 22 - July 5

Session 2: July 6 - July 19

Session 3: July 20 - August 2

Session 4: August 3 - August 16

Online & Onsite Location and Fees:

Location& Fees :

Irvine, CA

Non Refundable Application Fee: $68

Early Bird Online Tuition before Apr 10: $800(2 weeks)

Regular Tuition deadline May 10: $1200(2 weeks)

Early Bird Onsite Tuition before Apr 10:  $1200(2 weeks)

Regular Tuition deadline May 10:  $1500(2 weeks)

2 Sessions Bundle: 

Two Sessions: $2,800 (save $200!)(4 weeks)

4 Sessions Bundle: 

Four Sessions: $5,200 (save $800!)(8 weeks)

SDA Summer 4 Sessions Camp Seminar Themes:

Session 1: June 22 - July 5

Music Production: "Melodies and Mechanisms (Music Box Focus)"

Week 1: Basics of Music Composition and Tools

Week 2: Hybrid Composition Project

Arts: "Expressive Storytelling Through Visual Arts"

Week 1: Character Design Fundamentals

Week 2: World-Building and Storytelling

Film Production in Unreal Engine: "Virtual Cinematic Creations"

Week 1: Unreal Engine Basics

Week 2: Scene Creation and Rendering

Game in Unity: "Interactive Adventures in Game Design"

Week 1: Unity Fundamentals

Week 2: Game Development and Testing

Session 2: July 6 - July 19

This session is designed to expand creativity and technical skills by focusing on unique themes and innovative approaches. Students will engage in hands-on projects tailored to explore ambient soundscapes, surrealist art, dynamic film scenes, and interactive game design.

Music Production: "Ethereal Ambience – Creating Soundscapes with Foley and Synthesis"

Day 1: Introduction to Ambient Soundscapes

Days 2-5: Techniques and Tools

Days 6-9: Project Development

Day 10: Showcase Day

Arts: "Dreamscapes and Abstract Worlds – Exploring Surrealism"

Day 1: Introduction to Surrealism and Abstract Art

Days 2-5: Exploration and Experimentation

Days 6-9: Project Creation

Day 10: Art Showcase

Film Production in Unreal Engine: "Virtual Set Design and Character Interaction"

Day 1: Introduction to Virtual Set Design

Days 2-5: Building the Virtual Set

Days 6-9: Filming the Scene

Day 10: Film Premiere

Game in Unity: "Logic and Physics – Designing Puzzle Games"

Day 1: Introduction to Puzzle Games

Days 2-5: Basics of Puzzle Game Development

Days 6-9: Game Development

Day 10: Game Expo

Why Session 2 is Special

Session 3: July 20 - August 2

This session focuses on advancing students’ skills in creative collaboration, narrative storytelling, and immersive design. With hands-on projects tailored to prepare students for real-world applications, students will delve deeper into music production, sequential art, cinematic filmmaking, and interactive game design.

Music Production: "Composing for Film – Collaborative Soundtrack Creation"

Day 1: Introduction to Film Scoring

Days 2-5: Collaboration and Composition

Days 6-9: Production and Mixing

Day 10: Screening and Showcase

Arts: "Sequential Storytelling – Creating Comic Panels"

Day 1: Understanding Sequential Art

Days 2-5: Designing Characters and Worlds

Days 6-9: Panel Creation

Day 10: Comic Exhibition

Film Production in Unreal Engine: "Fantasy Cinematics – Building Immersive Scenes"

Day 1: Introduction to Fantasy Cinematics

Days 2-5: Building the Fantasy World

Days 6-9: Cinematic Filming

Day 10: Fantasy Film Premiere

Game in Unity: "Exploration and Branching Narrative Design"

Day 1: Introduction to Exploration Games

Days 2-5: Designing the Game World

Days 6-9: Game Development

Day 10: Game Expo

Why Session 3 Stands Out

Session 4: August 3 - August 16

In this final session, students will push their skills to new heights, creating advanced, portfolio-ready projects that demonstrate their mastery of music production, art, film, and game design. This session focuses on producing polished, professional-grade works that reflect each student’s unique vision and talent.

Music Production: "Mastering the Full-Length Track"

Day 1: Advanced Track Production Overview

Days 2-5: Composition and Arrangement

Days 6-9: Recording and Production

Day 10: Listening Party and Feedback

Arts: "Large-Scale Polished Artwork"

Day 1: Concept Development

Days 2-5: Execution of Artwork

Days 6-9: Refinement and Presentation

Day 10: Art Gallery Showcase

Film Production in Unreal Engine: "Emotional Cinematics – Crafting Dialogue-Driven Scenes"

Day 1: Exploring Emotional Storytelling

Days 2-5: Scene Development

Days 6-9: Cinematic Refinement

Day 10: Premiere Screening

Game in Unity: "Arcade-Style Game with Multiplayer Features"

Day 1: Introduction to Arcade Game Design

Days 2-5: Game Mechanics and Prototyping

Days 6-9: Multiplayer Integration and Polishing

Day 10: Arcade Expo

Why Session 4 Stands Out